Listen for Events
This example will tech you how to listen for different server events.
const { World, EPackets } = require("pixelplacejs")
(async () => {
const CANVAS_ID = 7;
let world = new World(CANVAS_ID);
await world.Init();
world.on(EPackets.NEW_CHAT_MESSAGE, (message) => {
console.log(`${message.username}: ${message.message}`)
})
console.log("PP is running")
})()
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